 |
Dungeons & Dragons is a role playing game that uses dice
and a lot of imagination. This type of program isn’t
for everyone. It requires a good deal of work and, due to its design,
cannot accommodate that many teens at any given time. The upside
is that you can do this program with very little equipment,
it can be done in almost any space you have in your library, and
the teens that do like these programs will become some of your
most regular program attendees. They love this stuff. If you are
going to start on of these programs, then we have a lot of information
for you. |
What does it take?
This section isn’t about the supplies you’ll need, but
about the type of person running the D&D session. Just like storytelling,
there is a skill and personality type required to pull this off.
In this section, we’ll explain the basic idea of D&D, and
what you can do to test your abilities without getting in over your
head.
|
I know I’ll
be good at this, but what do I need to get started?
In this section we’ll discuss some of the basic ingredients
to get a D&D session going. This is just the basics. Once you
get used to this, you may want to expand your D&D expertise
and go to the next section.
|
I want to do more
with my D&D sessions!
In this section we’ll show you great tools for streamlining
your events, map-making tools, reviews of D&D and gaming magazines
that might help you find more great stuff, and great websites for
purchasing your materials.
|
In our experience
RHPL has been hosting D&D sessions for close to a year now. We
have been averaging 14 teens a session. It’s tough work, but
due to the size of our group, we do things a little differently.
Go here to find out what we do at our D&D Days.
|
Recommended
library of materials for D&D
We have recommended
books for your library to own for you to host these events. Check
here for titles you will need to run a successful game.
|