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Fire
Emblem: Path of Radiance
For Gamecube
This
is my first experience with a Fire Emblem
game. I know people who like them seem to rave about how
great they are, so I decided to give it a try. My first impression
of the game was surprise. This is a Gamecube title, and Gamecube
isnt really the system known for its graphics, but this game
opens with a very nice cell shaded cut scene, and the graphics
were really nice. The second thing I noticed about this game
was that when my people died, they died. Most RPGs have some
sort of a revival item for when your characters die. Perhaps
its a phoenix down; it could be revival beads, or whatever.
But usually you can bring your characters back from the dead.
Not in this game. The first time one of my characters died,
I was like, hey, why is everyone so sad. All the other characters
started talking about loss and such. Then in my next fight
I realized, yup, that little dude was really dead, as in
never coming back dead. The first of my many restarts occurred
here. I liked this aspect of the game, but for a player like
me, it really caused a lot of grief. I became obsessed with
finding the perfect way to clear a level without anyone dying.
Its not too terribly easy. The game play is very strategy
based. You have a board with squares, your characters can
move so many spaces and there is a rock, paper scissors order
about who gets the attack advantage over whom. You have mostly
human characters to deal with, but there are also Laguz.
These characters are part beast, and they take so many turns
to turn into beast form, then their attack is formidable.
There isnt any exploring aspect to this game, you move from
fight to fight. But there are shops, after a bit you can
buy things from your base, and you will need to as weapons
will break after so many uses. I thought this was a fun game,
and if you like strategy RPGs youre in for a treat.
4 out of 5
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