I was browsing the Apple store app when I saw “A Way Out” trailer which made a good impression.

A Way Out is designed around flashbacks to how Vincent and his next-cell-neighbor Leo ended up in this difficult situation, a revenge-fueled plot until the story catches up to them riding on a plane and the story progresses from there.

Even with a runtime about three times longer than your average theater experience, it flows like a movie, and it somewhat feels like a real movie. You will spend a number of around six hours with your controller down, watching cutscenes.

With the screen often split to aid both players’ freedom to move and explore, you also have time to free walk around in many of those moments.

As the story unfolds, Leo and Vincent each have believable incitements that become clear.


As the plot progresses, the actors’ performances improve, with most of the particularly deadened dialogue delivery contained in the early scenes. Just as we needed to get to know them, it’s as if they had to get to know each other.

Tapping the X button at the same time to bust through a door, or one person splashing around in a pond to chase the fish toward the other player holding a spear, A Way Out is fastened with small cooperative moments outside of just dialogue.

A Way Out is clearly not a walking simulator-style adventure, even though it’s focused on its story sequences. A Way Out is more like a band of largely enjoyable mini-games.

A Way Out focuses essentially on its story and the twisting cooperative game-play with the characters of Leo and Vincent themselves. In those key areas, it largely succeeds.

Leo and Vincent sometimes compete, just like real frenemies would do, which generates some fun as these prison-breaking duo definitely don’t always get along obviously and player-versus-player moments.


Worthy of Time Playing

You’ll likely come out of it realizing that it couldn’t have been done any other way if you go into A Way Out thinking its requisite two-player co-op is a gimmick. Both unvarying and dramatic, and the result is a memorable, variety-packed cinematic adventure as the characters Vincent and Leo’s journey will have you and a friend performing tasks together. The feeling is like what Telltale’s games might’ve progressed into if they’d drifted into game mechanics as an alternative rather than phasing them out.